4/13/2024 0 Comments Ghost of tsushima world map![]() ![]() This mechanic clears away the clutter on the screen it stops players from constantly pausing - thus breaking the flow of gameplay and immersion in the open world - to check the big map screen it encourages a more tangible appreciation for, and familiarity with, the landscape. If you need extra clarity, you can use the swipe of a finger at any time to call upon a huge gust of wind that paints a distinct line to help guide you. You have to use your eyes to watch the swaying of the grass, the direction of falling leaves and cherry blossoms. Instead, players follow the wind itself as it gently blows in the direction of your next objective. In Ghost of Tsushima, there is no mini-map. The game’s mechanics thread themselves into this Shinto world of shrines, temples, and graveyards. And, like a stroke of genius, all of this also manages to reinforce that samurai theme the Kamakura period aesthetic. Through just a few tweaks, the developers at Sucker Punch have managed to find a few ingenious ways to avoid the grind of following a GPS to your next bit of busywork and elevate the navigation experience completely. The mini-map will then work as a GPS, providing players with a line to follow in order to reach their destination. In every other open-world game, the big map is flooded with icons, each representing a distraction or piece of busywork. Every open-world game, even Breath of the Wild, has a big map screen in its menu and a mini-map that sits quietly in the corner of the screen. “Ghost of Tsushima is, arguably, the prettiest game on the PS4.”įor example, let’s begin with that dreaded map. Ghost of Tsushima succeeds wholeheartedly because it’s a game of elements stripped down to their purest, clearest, most enjoyable forms. The end result of that plotting is a game with all the best bits of an open-world game without all of the traps that developers inevitably put in. They read the reviews and the comments they played the games they sat in the shadows, listened, and plotted. It’s easy to get the feeling, when playing Ghost of Tsushima, that the developers at Sucker Punch were quietly watching as each new Assassin’s Creed came and went. For many players, opening up the map screen results in an anxiety-inducing bombardment of icons and markers to follow. The maps get bigger while simultaneously getting more densely filled in with things to do. Side quests, missions, minigames, endless distractions. Every new game in the series offers players a bigger sandbox to play in, and fills that sandbox with more and more padding. To focus on the Assassin’s Creed series specifically, for a moment, those games (almost all Ubisoft games, in fact) have become known for their busywork. Every game in the Assassin’s Creed franchise - and, indeed, every open-world game of this generation - has had almost as many drawbacks as it has successes. ![]() The answer to this question seems to come down to observation. So, if Ghost of Tsushima is breaking no molds in its design, and so many mechanical features of the game have been refined over the years by other studios and their own open-world games, what makes the game so special? What sets it apart from the rest? A New Way to Explore Sucker Punch even went on record saying that the game’s biggest influence was that genre-defining open-world epic: Red Dead Redemption. It was evident long before the game finally launched that it shared much of its DNA with some of this console generation’s biggest open-world properties most notably the Assassin’s Creed franchise. ![]() In the game, you have free reign to explore the island, take out Mongol camps, forge alliances, and turn the tide against your invaders. Now, Jin must use his bushido skills (and some less honorable stealth skills taught to him by Yuna) to reclaim Tsushima from the invading Mongol horde. In Ghost of Tsushima, you play as Jin Sakai, a samurai who survived a fierce battle against the invading Mongols and was patched up by a kindly thief named Yuna. Despite being American-made, the game is set during the 13th-century invasion of Japan by the Mongols, shortly before their fleet was decimated by a typhoon (and then again seven years later). Ghost of Tsushima, a video game developed by US-based Sucker Punch Productions, was released on July 17th to critical and commercial acclaim. ![]()
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